The AHA Model  Revision: 12809
Reference implementation 04 (HEDG02_04)
the_individual::individual_agent Type Reference

This type describes parameters of the individual agent. More...

Inheritance diagram for the_individual::individual_agent:
Collaboration diagram for the_individual::individual_agent:

Public Member Functions

procedure, public init => individual_init_random
 Generate a random agent from the genotype. See the_individual::individual_init_random(). More...
 
procedure, public create_ind => individual_create_zero
 Generate a new empty agent. See the_individual::individual_create_zero(). More...
 
procedure, public dies => individual_agent_set_dead
 Set the individual to be dead. This method overrides the the_genome::individual_genome::dies() method, nullifying all reproductive and neurobiological and behavioural objects. However, this function does not deallocate the individual agent object, this may be a separate destructor function. The dies method is implemented at the following levels of the agent object hierarchy (upper overrides the lower level): More...
 
procedure, public get_mortality => individual_get_risk_mortality_individual
 Get the individually-specific mortality risk for the agent. See the_individual::individual_get_risk_mortality_individual(). More...
 
procedure, public fitness_calc => individual_preevol_fitness_calc
 Calculate fitness for the pre-evolution phase of the genetic algorithm. Pre-evolution is based on selection for a simple criterion without explicit reproduction etc. The criterion for selection at this phase is set by the integer the_individual::individual_agent::fitness component. See the_individual::individual_preevol_fitness_calc(). More...
 
- Public Member Functions inherited from the_behaviour::architecture_neuro
procedure, public init_neurobio => neurobio_init_components
 Initialise neuro-biological architecture. See the_behaviour::neurobio_init_components() for implementation. More...
 
- Public Member Functions inherited from the_behaviour::behaviour
procedure, public init_behaviour => behaviour_whole_agent_init
 The subroutines contained define what the agent really does, i.e. implements the actual behavioural repertoire components. More...
 
procedure, public cleanup_behav_history => behaviour_cleanup_history
 Cleanup the behaviour history stack for the agent. See the_behaviour::behaviour_cleanup_history(). More...
 
procedure, public deactivate => behaviour_whole_agent_deactivate
 Deactivate all behaviour units that compose the behaviour repertoire of the agent. See the_behaviour::behaviour_whole_agent_deactivate(). More...
 
procedure, public behaviour_is => behaviour_get_behaviour_label_executing
 Obtain the label of the currently executing behaviour for the this agent. See the_behaviour::behaviour_get_behaviour_label_executing(). More...
 
procedure, public food_item_select => behaviour_select_food_item
 Select the optimal food item among (possibly) several ones that are available in the perception object of the agent. See the_behaviour::behaviour_select_food_item(). More...
 
procedure, public consp_select => behaviour_select_conspecific
 Select the optimal conspecific among (possibly) several ones that are available in the perception object of the agent. See the_behaviour::behaviour_select_conspecific(). More...
 
procedure, public food_item_select_nearest => behaviour_select_food_item_nearest
 Select the nearest food item among (possibly) several ones that are available in the perception object. See the_behaviour::behaviour_select_food_item_nearest(). More...
 
procedure, public consp_select_nearest => behaviour_select_conspecific_nearest
 Select the nearest conspecific among (possibly) several ones that are available in the perception object. See the_behaviour::behaviour_select_conspecific_nearest(). More...
 
procedure, public do_eat_food_item => behaviour_do_eat_food_item
 Eat a food item(s) that are found in the perception object. See the_behaviour::behaviour_do_eat_food_item(). More...
 
procedure, public do_reproduce => behaviour_do_reproduce
 Reproduce based on the this agent's current state. See the_behaviour::behaviour_do_reproduce(). More...
 
procedure, public do_walk => behaviour_do_walk
 Perform a random Gaussian walk to a specific average distance with certain variance (set by the CV). See the_behaviour::behaviour_do_walk(). More...
 
procedure, public do_freeze => behaviour_do_freeze
 Perform (execute) the the_behaviour::freeze behaviour. See the_behaviour::behaviour_do_freeze(). More...
 
procedure, public do_escape => behaviour_do_escape_dart
 Perform (execute) the the_behaviour::escape_dart behaviour. See the_behaviour::behaviour_do_escape_dart(). More...
 
procedure, public do_approach => behaviour_do_approach
 Approach a specific the_environment::spatial class target, i.e. execute the the_behaviour::approach behaviour. See the_behaviour::behaviour_do_approach(). More...
 
procedure, public do_migrate => behaviour_do_migrate
 Perform (execute) the the_behaviour::migrate (migration) behaviour. See the_behaviour::behaviour_do_migrate(). More...
 
procedure, public migrate_random => behaviour_try_migrate_random
 Perform a simplistic random migration. If the agent is within a specific distance to the target environment, it emigrates there with a specific fixed probability. See the_behaviour::behaviour_try_migrate_random(). More...
 
procedure, public do_go_down => behaviour_do_go_down
 Perform (execute) the the_behaviour::go_down_depth (go down) behaviour. See the_behaviour::behaviour_do_go_down(). More...
 
procedure, public do_go_up => behaviour_do_go_up
 Perform (execute) the the_behaviour::go_up_depth (go up) behaviour. See the_behaviour::behaviour_do_go_up(). More...
 
procedure, public do_behave => behaviour_select_optimal
 Select and execute the optimal behaviour, i.e. the behaviour which minimizes the expected GOS arousal. See the_behaviour::behaviour_select_optimal(). More...
 
- Public Member Functions inherited from the_neurobio::gos_global
procedure, public init_gos => gos_init_zero_state
 Initialise GOS engine components to a zero state. See the_neurobio::gos_init_zero_state(). More...
 
procedure, public dies => gos_agent_set_dead
 Set the individual to be dead. This method overrides the the_genome::individual_genome::dies() method, nullifying all reproductive and neurobiological and behavioural objects. However, this function does not deallocate the individual agent object, this may be a separate destructor function. The dies method is implemented at the following levels of the agent object hierarchy (upper overrides the lower level): More...
 
procedure, public gos_find => gos_find_global_state
 Find and set the global organismic state (GOS) based on the various available motivation values. See the_neurobio::gos_find_global_state(). More...
 
procedure, public gos_reset => gos_reset_motivations_non_dominant
 Reset all motivation states as NOT dominant with respect to the GOS. See the_neurobio::gos_reset_motivations_non_dominant(). More...
 
procedure, public gos_label => gos_global_get_label
 Get the current global organismic state (GOS). See the_neurobio::gos_global_get_label(). More...
 
procedure, public arousal => gos_get_arousal_level
 Get the overall level of arousal. Arousal is the current level of the dominant motivation that has brought about the current GOS at the previous time step. See the_neurobio::gos_get_arousal_level(). More...
 
procedure, public attention_modulate => gos_attention_modulate_weights
 Modulate the attention weights to suppress all perceptions alternative to the current GOS. This is done using the attention modulation interpolation curve. See the_neurobio::gos_attention_modulate_weights(). More...
 
- Public Member Functions inherited from the_neurobio::appraisal
procedure, public init_appraisal => appraisal_init_zero_cleanup_all
 Initialise and cleanup all appraisal object components and sub-objects. See the_neurobio::appraisal_init_zero_cleanup_all(). More...
 
procedure, public dies => appraisal_agent_set_dead
 Set the individual to be dead. This method overrides the the_genome::individual_genome::dies() method, nullifying all reproductive and neurobiological and behavioural objects. However, this function does not deallocate the individual agent object, this may be a separate destructor function. The dies method is implemented at the following levels of the agent object hierarchy (upper overrides the lower level): More...
 
procedure, public motivations_percept_components => appraisal_perceptual_comps_motiv_neur_response_calculate
 Calculate perception components for each of the motivational state component. More...
 
procedure, public motivations_primary_calc => appraisal_primary_motivations_calculate
 Calculate primary motivation values of the agent by summing up the perception components of each motivation state. More...
 
procedure, public modulation => appraisal_motivation_modulation_non_genetic
 Calculate the final motivation values after modulation. More...
 
procedure, public motivations_to_memory => appraisal_add_final_motivations_memory
 Add individual final emotional state components into the emotional memory stack. See the_neurobio::appraisal_add_final_motivations_memory(). More...
 
procedure, public probability_reproduction => reproduce_do_probability_reproduction_calc
 Calculate the probability of successful reproduction for this agent in its current state. More...
 
procedure, public reproduction_success => reproduction_success_stochast
 Determine a stochastic outcome of this agent reproduction. Returns TRUE if the agent has reproduced successfully. See the_neurobio::reproduction_success_stochast(). More...
 
- Public Member Functions inherited from the_neurobio::perception
procedure, public feel_light => light_perception_get_object
 Get light perception objects into the individual the_neurobio::perception object layer. See the_neurobio::light_perception_get_object(). More...
 
procedure, public feel_depth => depth_perception_get_object
 Get depth perception objects into the individual the_neurobio::perception object layer. See the_neurobio::depth_perception_get_object(). More...
 
procedure, public see_food => food_perception_get_visrange_objects
 Get available food items within the visual range of the agent, which the agent can perceive and therefore respond to. Food perception is packaged into the food perception object thisperceive_food for output. See the_neurobio::food_perception_get_visrange_objects(). More...
 
procedure, public see_consp => consp_perception_get_visrange_objects
 Get available conspecific perception objects within the visual range of the agent, which the agent can perceive and therefore respond to. See the_neurobio::consp_perception_get_visrange_objects(). More...
 
procedure, public see_pred => predator_perception_get_visrange_objects
 Get available predators perception objects within the visual range of the agent, which the agent can perceive and therefore respond to. See the_neurobio::predator_perception_get_visrange_objects(). More...
 
procedure, public feel_stomach => stomach_perception_get_object
 Get the stomach capacity perception objects into the individual the_neurobio::perception object layer. See the_neurobio::stomach_perception_get_object(). More...
 
procedure, public feel_bodymass => bodymass_perception_get_object
 Get the body mass perception objects into the individual the_neurobio::perception object layer. See the_neurobio::bodymass_perception_get_object(). More...
 
procedure, public feel_energy => energy_perception_get_object
 Get the energy reserves perception objects into the individual the_neurobio::perception object layer. See the_neurobio::energy_perception_get_object(). More...
 
procedure, public feel_age => age_perception_get_object
 Get the age perception objects into the individual the_neurobio::perception object layer. See the_neurobio::age_perception_get_object(). More...
 
procedure, public feel_repfac => repfac_perception_get_object
 Get the reproductive factor perception objects into the individual the_neurobio::perception object layer. See the_neurobio::repfac_perception_get_object(). More...
 
procedure, public predation_risk => perception_predation_risk_objective
 Calculate the risk of predation as being perceived / assessed by this agent. See the_neurobio::perception_predation_risk_objective(). More...
 
procedure, public perceptions_environ => perception_objects_get_all_environmental
 A single umbrella subroutine to get all environmental perceptions: light, depth. See the_neurobio::perception_objects_get_all_environmental(). More...
 
procedure, public perceptions_inner => perception_objects_get_all_inner
 A single umbrella subroutine wrapper to get all inner perceptions: stomach, body mass, energy, age. See the_neurobio::perception_objects_get_all_inner(). More...
 
procedure, public perception_to_memory => perception_objects_add_memory_stack
 Add the various perception objects to the memory stack object. This procedure is called after all the perceptual components (light, depth food, conspecifics, predators, etc.) are collected (using set object-bound subroutines) into the perception bundle, so all the values are known and ready to be used. See the_neurobio::perception_objects_add_memory_stack(). More...
 
procedure, public init_perception => perception_objects_init_agent
 Initialise all the perception objects for the current agent. Do not fill perception objects with the real data yet. See the_neurobio::perception_objects_init_agent(). More...
 
procedure, public destroy_perception => perception_objects_destroy
 Destroy and deallocate all perception objects. See the_neurobio::perception_objects_destroy(). More...
 
procedure, public has_food => food_perception_is_seeing_food
 Check if the agent sees any food items within its visual range. See the_neurobio::food_perception_is_seeing_food(). More...
 
procedure, public has_consp => consp_perception_is_seeing_conspecifics
 Check if the agent sees any conspecifics within the visual range. See the_neurobio::consp_perception_is_seeing_conspecifics(). More...
 
procedure, public has_pred => predator_perception_is_seeing_predators
 Check if the agent sees any predators within the visual range. See the_neurobio::predator_perception_is_seeing_predators(). More...
 
procedure, public food_items_below_all => perception_food_items_below_calculate
 Calculate the number of food items in the perception object that are located below the actor agent. See the_neurobio::perception_food_items_below_calculate() More...
 
procedure, public food_items_below_horiz => perception_food_items_below_horiz_calculate
 Calculate the number of food items in the perception object that are located below the actor agent within a specific vertical horizon [hz_lower,hz_upper]. The horizon limits are relative, in that they start from the depth position of the this actor agent: [z+hz_lower, z+hz_upper]. See the_neurobio::perception_food_items_below_horiz_calculate(). More...
 
generic, public food_items_below => food_items_below_all, food_items_below_horiz
 A generic interface for the two functions calculating the number of food items in the perception object that are located below the actor agent. See perception::food_items_below_all(), perception::food_items_below_horiz(). More...
 
procedure, public food_mass_below_all => perception_food_mass_below_calculate
 Calculate the average mass of a food item from all the items in the current perception object that are below the actor agent. See the_neurobio::perception_food_mass_below_calculate(). More...
 
procedure, public food_mass_below_horiz => perception_food_mass_below_horiz_calculate
 Calculate the average mass of a food item from all the items in the current perception object that are below the actor agent within a specific vertical horizon [hz_lower,hz_upper]. The horizon limits are relative, in that they start from the depth position of the this actor agent: [z+hz_lower, z+hz_upper]. See the_neurobio::perception_food_mass_below_horiz_calculate(). More...
 
generic, public food_mass_below => food_mass_below_all, food_mass_below_horiz
 A generic interface to the two functions that calculating the average mass of food items in the perception object that are located below the actor agent. See perception::food_mass_below_all(), perception::food_mass_below_horiz(). More...
 
procedure, public food_items_above_all => perception_food_items_above_calculate
 Calculate the number of food items in the perception object that are located above the actor agent. See the_neurobio::perception_food_items_above_calculate() More...
 
procedure, public food_items_above_horiz => perception_food_items_above_horiz_calculate
 Calculate the number of food items in the perception object that are located above the actor agent within a specific vertical horizon [hz_lower,hz_upper]. The horizon limits are relative, in that they start from the depth position of the this actor agent: [z-hz_upper, z-hz_upper]. See the_neurobio::perception_food_items_above_horiz_calculate(). More...
 
generic, public food_items_above => food_items_above_all, food_items_above_horiz
 A generic interface for the two functions calculating the number of food itemsin the perception object that are located below the actor agent. See perception::food_items_above_all(), perception::food_items_above_horiz(). More...
 
procedure, public food_mass_above_all => perception_food_mass_above_calculate
 Calculate the average mass of a food item from all the items in the current perception object that are above the actor agent. See the_neurobio::perception_food_mass_above_calculate(). More...
 
procedure, public food_mass_above_horiz => perception_food_mass_above_horiz_calculate
 Calculate the average mass of a food item from all the items in the current perception object that are above the actor agent within a specific vertical horizon [hz_lower,hz_upper]. The horizon limits are relative, in that they start from the depth position of the this actor agent: [z-hz_upper, z-hz_upper]. See the_neurobio::perception_food_mass_above_horiz_calculate(). More...
 
generic, public food_mass_above => food_mass_above_all, food_mass_above_horiz
 A generic interface to the two functions that calculating the average mass of food items in the perception object that are located above the actor agent. See perception::food_mass_above_all(), perception::food_mass_above_horiz(). More...
 
procedure, public food_dist_below => perception_food_dist_below_calculate
 Calculate the average distance to all food items in the current perception object that are below the actor agent. See the_neurobio::perception_food_dist_below_calculate(). More...
 
procedure, public food_dist_above => perception_food_dist_above_calculate
 Calculate the average distance to all food items in the current perception object that are above the actor agent. See the_neurobio::perception_food_dist_above_calculate(). More...
 
procedure, public consp_below_all => perception_conspecifics_below_calculate
 Calculate the number of conspecifics in the perception object that are located below the actor agent. See the_neurobio::perception_conspecifics_below_calculate(). More...
 
procedure, public consp_above_all => perception_conspecifics_above_calculate
 Calculate the number of conspecifics in the perception object that are located above the actor agent. See the_neurobio::perception_conspecifics_above_calculate(). More...
 
procedure, public consp_below_horiz => perception_conspecifics_below_horiz_calculate
 Calculate the number of conspecifics in the perception object that are located below the actor agent within a specific vertical horizon [hz_lower,hz_upper]. See the_neurobio::perception_conspecifics_below_horiz_calculate(). More...
 
procedure, public consp_above_horiz => perception_conspecifics_above_horiz_calculate
 Calculate the number of conspecifics in the perception object that are located above the actor agent within a specific vertical horizon [hz_lower,hz_upper]. See the_neurobio::perception_conspecifics_above_horiz_calculate(). More...
 
generic, public consp_below => consp_below_all, consp_below_horiz
 A generic interface to the two functions that calculating the number of conspecifics in the perception object that are located below the actor agent. See perception::consp_below_all(), perception::consp_below_horiz(). More...
 
generic, public consp_above => consp_above_all, consp_above_horiz
 A generic interface to the two functions that calculating the number of conspecifics in the perception object that are located above the actor agent. See perception::consp_above_all(), perception::consp_above_horiz(). More...
 
procedure, public consp_dist_below => perception_consp_dist_below_calculate
 Calculate the average distance to all conspecifics in the current perception object that are below the actor agent. See the_neurobio::perception_consp_dist_below_calculate(). More...
 
procedure, public consp_dist_above => perception_consp_dist_above_calculate
 Calculate the average distance to all conspecifics in the current perception object that are above the actor agent. See the_neurobio::perception_consp_dist_above_calculate(). More...
 
procedure, public pred_below_all => perception_predator_below_calculate
 Calculate the number of predators in the perception object that are located below the actor agent. See the_neurobio::perception_predator_below_calculate(). More...
 
procedure, public pred_above_all => perception_predator_above_calculate
 Calculate the number of predators in the perception object that are located above the actor agent. See the_neurobio::perception_predator_above_calculate(). More...
 
procedure, public pred_below_horiz => perception_predator_below_horiz_calculate
 Calculate the number of predators in the perception object that are located below the actor agent within a specific vertical horizon [hz_lower,hz_upper]. See the_neurobio::perception_predator_below_horiz_calculate. More...
 
procedure, public pred_above_horiz => perception_predator_above_horiz_calculate
 Calculate the number of predators in the perception object that are located above the actor agent within a specific vertical horizon [hz_lower,hz_upper]. See the_neurobio::perception_predator_above_horiz_calculate. More...
 
generic, public pred_below => pred_below_all, pred_below_horiz
 A generic interface to the two functions that calculating the number of predators in the perception object that are located below the actor agent. See perception::pred_below_all(), perception::pred_below_horiz(). More...
 
generic, public pred_above => pred_above_all, pred_above_horiz
 A generic interface to the two functions that calculating the number of predators in the perception object that are located above the actor agent. See perception::pred_above_all(), perception::pred_above_horiz(). More...
 
procedure, public pred_dist_below => perception_predator_dist_below_calculate
 Calculate the average distance to all predators in the current perception object that are below the actor agent. See the_neurobio::perception_predator_dist_below_calculate(). More...
 
procedure, public pred_dist_above => perception_predator_dist_above_calculate
 Calculate the average distance to all predators in the current perception object that are above the actor agent. See the_neurobio::perception_predator_dist_above_calculate(). More...
 
procedure, public risk_pred_s => predator_capture_probability_calculate_spatobj
 Calculate the probability of attack and capture of the this agent by the predator this_predator. This probability is a function of the distance between the predator and the agent and is calculated by the predator-class-bound procedure the_environment::predator::risk_fish(). More...
 
procedure, public risk_pred_p => predator_capture_probability_calculate_pred
 Calculate the probability of attack and capture of the this agent by the predator this_predator. This probability is a function of the distance between the predator and the agent and is calculated by the predator-class-bound procedure the_environment::predator::risk_fish(). More...
 
procedure, public risk_pred_w => predation_capture_probability_risk_wrapper
 Calculate the overall direct predation risk for the agent, i.e. the probability of attack and capture by the nearest predator. See the_neurobio::predation_capture_probability_risk_wrapper(). More...
 
generic, public risk_pred => risk_pred_s, risk_pred_p, risk_pred_w
 A single generic interface for the calculation of the probability of attack and capture of the this agent by a predator. See the_neurobio::predator_capture_probability_calculate_spatobj(), the_neurobio::predator_capture_probability_calculate_pred() and the_neurobio::predation_capture_probability_risk_wrapper(). More...
 
procedure, public food_probability_capture_subjective => food_perception_probability_capture_memory_object
 Calculate the probability of capture of a subjective representation of food item based on the data from the perceptual memory stack. See the_neurobio::food_perception_probability_capture_memory_object(). More...
 
- Public Member Functions inherited from the_body::reproduction
procedure, public init_reproduction => reproduction_init_zero
 Init reproduction class. See the_body::reproduction_init_zero(). More...
 
procedure, public is_ready_reproduce => reproduction_ready_steroid_hormones_exceed
 Determine if the agent's hormonal system is ready for reproduction See the_body::reproduction_ready_steroid_hormones_exceed(). More...
 
procedure, public get_reproductions => reproduction_n_reproductions_get
 Get the number of reproductions for this agent. See the_body::reproduction_n_reproductions_get(). More...
 
procedure, public reproductions_set => reproduction_n_reproductions_set
 Set the number of reproductions for the agent. See the_body::reproduction_n_reproductions_set(). More...
 
procedure, public get_offspring => reproduction_n_offspring_get
 Get the number of offspring for this agent for its lifespan. See the_body::reproduction_n_offspring_get(). More...
 
procedure, public offspring_set => reproduction_n_offspring_set
 Set the number of offspring this agent had during its lifespan. See the_body::reproduction_n_offspring_set(). More...
 
procedure, public reproductions_increment => reproduction_n_increment
 Increment the number of reproductions and offspring for the agent. See the_body::reproduction_n_increment(). More...
 
procedure, public offspring_number => reproduction_n_offspring_calc
 Calculate the number of offspring per a single reproduction. See the_body::reproduction_n_offspring_calc(). More...
 
procedure, public offspring_mass => reproduction_mass_offspring_calc
 Calculate the total mass of all offspring per single reproduction. See the_body::reproduction_mass_offspring_calc(). More...
 
procedure, public reproduction_cost => reproduction_cost_energy_dynamic
 Calculate the energetic cost of reproduction. More...
 
procedure, public reproduction_cost_unsuccess => reproduction_cost_unsuccessful_calc
 Calculate the costs of unsuccessful reproduction. This is calculated as a fraction of the normal cost of reproduction returned by the function reproduction::reproduction_cost(). See the_body::reproduction_cost_unsuccessful_calc(). More...
 
- Public Member Functions inherited from the_body::condition
procedure, public init_condition => condition_init_genotype
 Initialise the individual body condition object based on the genome values. See the_body::condition_init_genotype() More...
 
procedure, public mortality_birth => birth_mortality_enforce_init_fixed_debug
 This procedure enforces selective mortality of agents at birth. See the_body::birth_mortality_enforce_init_fixed_debug(). More...
 
procedure, public body_history_clean => condition_clean_history
 Cleanup the history stack of the body length and mass. See the_body::condition_clean_history() More...
 
procedure, public get_age => condition_age_get
 Get current age. See the_body::condition_age_get() More...
 
procedure, public age_reset => condition_age_reset_zero
 Reset the age of the agent to zero. See the_body::condition_age_reset_zero(). More...
 
procedure, public get_energy => condition_energy_current_get
 Get current energy reserves. See the_body::condition_energy_current_get() More...
 
procedure, public get_energy_max => condition_energy_maximum_get
 Get historical maximum of energy reserves. See the_body::condition_energy_maximum_get() More...
 
procedure, public get_length => condition_body_length_get
 Get current body length. See the_body::condition_body_length_get() More...
 
generic, public length => get_length
 Generic interface (alias) for get_length. More...
 
procedure, public get_control_unselected => condition_control_unsel_get
 Get current value of the control unselected trait. See the_body:condition_control_unsel_get:() More...
 
procedure, public get_mass => condition_body_mass_get
 Get current body mass. See the_body::condition_body_mass_get() More...
 
generic, public mass => get_mass
 Generic interface to get_mass. More...
 
procedure, public get_energ_birth => condition_energy_birth_get
 Get historical record of energy reserves at birth. See the_body::condition_energy_birth_get(). More...
 
procedure, public get_length_birth => condition_body_length_birth_get
 Get historical record of body length at birth. See the_body::condition_body_length_birth_get() More...
 
procedure, public get_mass_birth => condition_body_mass_birth_get
 Get historical record of body mass at birth. See the_body::condition_body_mass_birth_get() More...
 
procedure, public get_mass_max => condition_body_mass_max_get
 Get historcal maximum for body mass. See the_body::condition_body_mass_max_get() More...
 
procedure, public get_smr => condition_smr_get
 Get current smr. See the_body::condition_smr_get() More...
 
procedure, public get_stom_content => condition_stomach_content_get
 Get current stomach content. See the_body::condition_stomach_content_get() More...
 
procedure, public age_increment => condition_age_increment
 Increment the age of the agent by one. See the_body::condition_age_increment(). More...
 
procedure, public set_mass => condition_body_mass_set_update_hist
 Set body mass optionally updating the history stack. See the_body::condition_body_mass_set_update_hist() More...
 
procedure, public set_length => condition_body_length_set_update_hist
 Set body length optionally updating the history stack. See the_body::condition_body_length_set_update_hist() More...
 
procedure, public visibility => condition_agent_visibility_visual_range
 Calculate the visibility range of this agent. Visibility depends on the size of the agent, ambient illumination and agent contrast. Visibility is the distance from which this agent can be seen by a visual object (e.g. predator or conspecific). See the_body::condition_agent_visibility_visual_range. More...
 
procedure, public food_proc_cost_v => body_mass_processing_cost_calc_v
 Calculate the basic processing cost of catching a food item with the mass food_gain. Vector-based procedure. See the_body::body_mass_processing_cost_calc_v() More...
 
procedure, public food_proc_cost_o => body_mass_processing_cost_calc_o
 Calculate the basic processing cost of catching a food item with the mass food_gain. Object-based procedure. See the_body::body_mass_processing_cost_calc_o() More...
 
generic, public food_process_cost => food_proc_cost_v, food_proc_cost_o
 Generic interface to the procedures calculating the basic processing cost of catching a food item. More...
 
procedure, public food_fitt_v => stomach_content_food_gain_fitting_v
 Calculate the value of possible food gain as fitting into the agent's stomach (or full gain if the food item fits wholly). Vector-based. See the_body::stomach_content_food_gain_fitting_v() More...
 
procedure, public food_fitt_o => stomach_content_food_gain_fitting_o
 Calculate the value of possible food gain as fitting into the agent's stomach (or full gain if the food item fits wholly). Object-based. See the_body::stomach_content_food_gain_fitting_o() More...
 
generic, public food_fitting => food_fitt_v, food_fitt_o
 Generic interface to procedures that calculate the value of possible food gain as fitting into the agent's stomach (or full gain if the food item fits wholly). See the_body::stomach_content_food_gain_fitting_v() and the_body::stomach_content_food_gain_fitting_o(). More...
 
procedure, public food_surpl_v => stomach_content_food_gain_non_fit_v
 Calculate extra food surplus mass non fitting into the stomach of the agent. Vector-based. See the_body::stomach_content_food_gain_non_fit_v() More...
 
procedure, public food_surpl_o => stomach_content_food_gain_non_fit_o
 Calculate extra food surplus mass non fitting into the stomach of the agent. Object-based. See the_body::stomach_content_food_gain_non_fit_o() More...
 
generic, public food_surplus => food_surpl_v, food_surpl_o
 Generic interface to procedures that calculate extra food surplus mass non fitting into the stomach of the agent. More...
 
procedure, public mass_grow => body_mass_grow_do_calculate
 Do grow body mass based on food gain from a single food item adjusted for cost etc. See the_body::body_mass_grow_do_calculate() More...
 
procedure, public stomach_increment => stomach_content_get_increment
 Do increment stomach contents with adjusted (fitted) value. See the_body::stomach_content_get_increment() More...
 
procedure, public cost_factor_food_smr => body_mass_food_processing_cost_factor_smr
 The fraction of the cost of the processing of the food item(s) depending on the agent SMR. It is scaled in terms of the ratio of the food item mass to the agent mass. See the_body::body_mass_food_processing_cost_factor_smr() More...
 
procedure, public cost_swim => condition_cost_swimming_burst
 The cost of swimming of a specific distance in terms of body mass loss. See the_body::condition_cost_swimming_burst() More...
 
procedure, public cost_swim_std => cost_swimming_standard
 The standard cost of swimming is a diagnostic function that shows the cost, in units of the body mass, incurred if the agent passes a distance equal to commondata::lifespan units of its body length. See the_body::cost_swimming_standard(). More...
 
procedure, public energy_update => condition_energy_update_after_growth
 Update the energy reserves of the agent based on its current mass and length. See the_body::condition_energy_update_after_growth() More...
 
procedure, public starved_death => body_mass_is_starvation_check
 Check if the body mass is smaller than the birth body mass or structural body mass. See the_body::body_mass_is_starvation_check() More...
 
procedure, public living_cost => body_mass_calculate_cost_living_step
 Calculate the cost of living for a single model step. See the_body::body_mass_calculate_cost_living_step() More...
 
procedure, public subtract_living_cost => body_mass_adjust_living_cost_step
 Adjust the body mass at the end of the model step against the cost of living. See the_body::body_mass_adjust_living_cost_step() More...
 
procedure, public len_incr => body_len_grow_calculate_increment_step
 Calculate body length increment. See the_body::body_len_grow_calculate_increment_step() More...
 
procedure, public len_grow => body_len_grow_do_calculate_step
 Do linear growth for one model step based on the above increment function. See the_body::body_len_grow_do_calculate_step() More...
 
procedure, public stomach_empify => stomach_content_mass_emptify_step
 Do digestion. Stomach contents S(t) is emptied by a constant fraction each time step. See details in the stomach_content_mass_emptify_step function call. See the_body::stomach_content_mass_emptify_step() More...
 
procedure, public sex_steroids_update => sex_steroids_update_increment
 Update the level of the sex steroids. Sex steroids are incremented each time step of the model. See the_body::sex_steroids_update_increment() More...
 
- Public Member Functions inherited from the_hormones::hormones
procedure, public init_hormones => hormones_init_genotype
 Initialise hormone levels based on the genome value. See the_hormones::hormones_init_genotype() More...
 
procedure, public hormone_history_clean => hormones_clean_history_stack
 Clean the history stack of hormones. See the_hormones::hormones_clean_history_stack() More...
 
procedure, public growhorm_get => growhorm_get_level
 Get the value of thyroid. See the_hormones::growhorm_get_level() More...
 
procedure, public growhorm_set => growhorm_set_level
 Set the value of thyroid. See the_hormones::growhorm_set_level() More...
 
procedure, public thyroid_get => thyroid_get_level
 Get the value of thyroid. See the_hormones::thyroid_get_level() More...
 
procedure, public thyroid_set => thyroid_set_level
 Set the value of thyroid. See the_hormones::thyroid_set_level() More...
 
procedure, public adrenaline_get => adrenaline_get_level
 Get the value of adrenaline. See the_hormones::adrenaline_get_level() More...
 
procedure, public adrenaline_set => adrenaline_set_level
 Set the value of adrenaline. See the_hormones::adrenaline_set_level() More...
 
procedure, public cortisol_get => cortisol_get_level
 Get the value of cortisol. See the_hormones::cortisol_get_level() More...
 
procedure, public cortisol_set => cortisol_set_level
 Set the value of cortisol. See the_hormones::cortisol_set_level() More...
 
procedure, public testosterone_get => testosterone_get_level
 Get the value of testosterone. See the_hormones::testosterone_get_level() More...
 
procedure, public testosterone_set => testosterone_set_level
 Set the value of testosterone. See the_hormones::testosterone_set_level() More...
 
procedure, public estrogen_get => estrogen_get_level
 Get the value of estrogen. See the_hormones::estrogen_get_level() More...
 
procedure, public estrogen_set => estrogen_set_level
 Set the value of estrogen. See the_hormones::estrogen_set_level() More...
 
procedure, public testosterone_base_get => testosteron_baseline_get_level
 Get the value of testosterone baseline. See the_hormones::testosteron_baseline_get_level() More...
 
procedure, public estrogen_base_get => estrogen_baseline_get_level
 Get the value of estrogen baseline. See the_hormones::estrogen_baseline_get_level() More...
 
procedure, public reproductive_factor => hormones_reproductive_factor_calc
 Calculate the reproductive factor. Reproductive factor is defined as the current level of the_hormones::testosterone_level in males and the_hormones::estrogen_level in females. See the_hormones::hormones_reproductive_factor_calc(). More...
 
procedure, public hormones_to_history => hormones_update_history
 Update the sex steroid hormones history stack from the current level See the_hormones::hormones_update_history(). More...
 
- Public Member Functions inherited from the_genome::individual_genome
procedure, public init_genome => genome_init_random
 Initialise the genome at random, and set sex as determined by the sex determination locus. See the_genome::genome_init_random() More...
 
procedure, public create_genome => genome_create_zero
 Create a new empty genome, and set sex as determined by the sex determination locus. Genome values are from parents using inherit functions. See the_genome::genome_create_zero() More...
 
procedure, public label => genome_label_set
 Label genome. If label is not provided, make a random string. More...
 
procedure, public individ_label => genome_label_get
 Accessor function to get the genome label. The label is a kind of a (random) text string name of the genome and the individual agent. More...
 
procedure, public sex_init => genome_sex_determine_init
 Sex has a separate status from all other genetically determined traits. It is initialised here, at the genotype level of the class hierarchy. See the_genome::genome_sex_determine_init() More...
 
procedure, public is_male => genome_get_sex_is_male
 Get the logical sex ID of the genome object component. See the_genome::genome_get_sex_is_male() More...
 
procedure, public is_female => genome_get_sex_is_female
 Get the logical sex ID of the genome object component. See the_genome::genome_get_sex_is_female() More...
 
procedure, public label_sex => genome_get_sex_label
 Get the descriptive sex label: male or female. See the_genome::genome_get_sex_label() More...
 
procedure, public trait_init => trait_init_genotype_gamma2gene
 Init a trait from the genotype, trait can be any object in any of the up level class hierarchy that is determined from the boolean genotype x phenotype matrix. See the_genome::trait_init_genotype_gamma2gene() More...
 
procedure, public trait_set => trait_set_genotype_gamma2gene
 Set an individual trait of the agent that depends on the genotype. This can be any trait upwards in the class hierarchy. See the_genome::trait_set_genotype_gamma2gene() More...
 
generic, public neuro_resp => trait_init, trait_set
 Generic interface to the neuronal response function. See the_genome::trait_init_genotype_gamma2gene() and the_genome::trait_set_genotype_gamma2gene(). More...
 
procedure, public trait_init_linear => trait_init_linear_sum_additive_comps_2genes_r
 Init a trait from the genotype, trait can be any object in any of the up level class hierarchy that is determined from the boolean genotype x phenotype matrix. Note that this method is based on simple linear rescale rather than neuronal response. See the_genome::trait_init_linear_sum_additive_comps_2genes_r() More...
 
procedure, public trait_set_linear => trait_set_linear_sum_additive_comps_2genes_r
 Set an individual trait of the agent that depends on the genotype. This can be any trait upwards in the class hierarchy. Note that this method is based on simple linear rescale rather than neuronal response. See the_genome::trait_set_linear_sum_additive_comps_2genes_r() More...
 
generic, public linear_g2p => trait_init_linear, trait_set_linear
 Generic interface to the simple linear genotype to phenotype transformation functions. See the_genome::trait_init_linear_sum_additive_comps_2genes_r() and the_genome::trait_set_linear_sum_additive_comps_2genes_r(). More...
 
procedure, public lives => genome_individual_set_alive
 Set the individual to be alive, normally this function is used after init or birth. See the_genome::genome_individual_set_alive() More...
 
procedure, public dies => genome_individual_set_dead
 Set the individual to be dead. Note that this function does not deallocate the individual agent object, this may be a separate destructor function. The dies method is implemented at the following levels of the agent object hierarchy (upper overrides the lower level): More...
 
procedure, public set_dead => genome_individual_set_dead
 Set the individual to be dead. Note that in this class this method implementation points to the same procedure as the_genome::individual_genome::dies(). However thedies` method is overriden upwards in the class hierarchy to also nullify neurobiological and behavioural objects. So this method should be only called in procedures that specifically implemented override of the dies method: More...
 
procedure, public is_alive => genome_individual_check_alive
 Check if the individual is alive. See the_genome::genome_individual_check_alive() More...
 
procedure, public is_dead => genome_individual_check_dead
 Check if the individual is dead (the opposite of is_alive). See the_genome::genome_individual_check_dead() More...
 
procedure, public recombine_random => genome_individual_recombine_homol_full_rand_alleles
 Internal genetic recombination backend, exchange individual alleles between homologous chromosomes in mother and father genomes to form the this (offspring) genome. Fully random recombination. See the_genome::genome_individual_recombine_homol_full_rand_alleles(). More...
 
procedure, public recombine_partial => genome_individual_recombine_homol_part_rand_alleles
 Internal genetic recombination backend, exchange individual alleles between homologous chromosomes in mother and father genomes to form the this (offspring) genome. Partially random recombination. See the_genome::genome_individual_recombine_homol_part_rand_alleles(). More...
 
procedure, public crossover => genome_individual_crossover_homol_fix
 Internal fixed genetic crossover backend, exchange blocks of alleles between homologous chromosomes in mother and father genomes to form the this (offspring) genome. See the_genome::genome_individual_crossover_homol_fix(). More...
 
procedure, public mutate => genome_mutate_wrapper
 Perform a probabilistic random mutation(s) on the individual genome. This is a high level wrapper to build mutations from various components. See the_genome::genome_mutate_wrapper(). More...
 
- Public Member Functions inherited from the_environment::spatial_moving
procedure, public create => spatial_moving_create_3d
 Create a new spatial moving object. Initially it has no position, all coordinate values are commondata::missing or commondata::invalid for real type coordinates. See the_environment::spatial_moving_create_3d() More...
 
procedure, public position => spatial_moving_fix_position_3d_o
 Place spatial movable object into a 3D space, define the object's current coordinates, but first save previous coordinates. Object-based. See the_environment::spatial_moving_fix_position_3d_o() More...
 
procedure, public repeat_position => spatial_moving_repeat_position_history_3d
 Repeat/re-save the current position into the positional history stack. See the_environment::spatial_moving_repeat_position_history_3d(). More...
 
procedure, public position_v => spatial_moving_fix_position_3d_v
 Place spatial movable object into a 3D space, define the object's current coordinates, but first save previous coordinates. Vector-based. See the_environment::spatial_moving_fix_position_3d_v() More...
 
procedure, public spatial_history_clean => spatial_moving_clean_hstory_3d
 Create a new empty history of positions for spatial moving object. Assign all values to the commondata::missing value code. See the_environment::spatial_moving_clean_hstory_3d() More...
 
procedure, public way => spatial_moving_self_distance_3d
 Calculate the Euclidean distance between the current and previous position of a single spatial movable object. Optionally, it also calculates the total distance traversed during the from_history points from the history stack along with the distance from the current position and the last historical value. See the_environment::spatial_moving_self_distance_3d(). More...
 
procedure, public go_up => spatial_moving_go_up
 The spatial moving object ascends, goes up the depth with specific fixed step size. See the_environment::spatial_moving_go_up(). More...
 
procedure, public go_down => spatial_moving_go_down
 The spatial moving object decends, goes down the depth with specific fixed step size. See the_environment::spatial_moving_go_down(). More...
 
procedure, public rwalk3d => spatial_moving_randomwalk_gaussian_step_3d
 Implements an optionally environment-restricted Gaussian random walk in 3D. See the_environment::spatial_moving_randomwalk_gaussian_step_3d(). More...
 
procedure, public rwalk25d =>spatial_moving_randomwalk_gaussian_step_25d
 Implements an optionally environment-restricted Gaussian random walk in a "2.5 dimensions", i.e. 2D x y with separate walk parameters for the third depth dimension. See the_environment::spatial_moving_randomwalk_gaussian_step_25d(). More...
 
generic, public rwalk => rwalk3d, rwalk25d
 Implements an optionally environment-restricted Gaussian random walk. Generic interface for 3D and 3.5D moves. See the_environment::spatial_moving_randomwalk_gaussian_step_3d() and the_environment::spatial_moving_randomwalk_gaussian_step_25d(). More...
 
procedure, public corwalk3d => spatial_moving_corwalk_gaussian_step_3d
 Implements an optionally environment-restricted correlated directional Gaussian random walk in 3D towards (or away of) an the_environment::spatial class target object. See the_environment::spatial_moving_corwalk_gaussian_step_3d(). More...
 
procedure, public corwalk25d =>spatial_moving_corwalk_gaussian_step_25d
 Implements an optionally environment-restricted correlated directional Gaussian random walk in 3D towards (or away of) an the_environment::spatial class target object. See the_environment::spatial_moving_corwalk_gaussian_step_25d(). More...
 
generic, public corwalk => corwalk3d, corwalk25d
 Implements an optionally environment-restricted correlated directional Gaussian random walk. corwalk is a generic interface for 3D and "2.5"D moves. For details see the 3d version and a version with separate X,Y and depth random parameters. More...
 
procedure, public dirwalk3d => spatial_moving_dirwalk_gaussian_step_3d
 Implements an optionally environment-restricted directional Gaussian random walk in 3D towards a target the_environment::spatial object. See the_environment::spatial_moving_dirwalk_gaussian_step_3d() More...
 
procedure, public dirwalk25d =>spatial_moving_dirwalk_gaussian_step_25d
 Implements an optionally environment-restricted directional Gaussian random walk in "2.5"D towards a target object. i.e. 2D x y with separate walk parameters for the third depth dimension. See the_environment::spatial_moving_dirwalk_gaussian_step_25d() More...
 
generic, public dirwalk => dirwalk3d, dirwalk25d
 Implements an optionally environment-restricted directional Gaussian random walk. Generic interface for 3D and "2.5"D moves. More...
 
- Public Member Functions inherited from the_environment::spatial
procedure, public create => spatial_create_empty
 Create an empty spatial object. More...
 
procedure, public position => spatial_fix_position_3d_o
 Place spatial object into a 3D space, define the object's current coordinates. Object-based procedure. See the_environment::spatial_fix_position_3d_o() More...
 
procedure, public position_v => spatial_fix_position_3d_s
 Place spatial object into a 3D space, define the object's current coordinates. Vector-based procedure. See the_environment::spatial_fix_position_3d_s() More...
 
procedure, public missing => spatial_make_missing
 Assign all MISSING coordinates to the SPATIAL object. See the_environment::spatial_make_missing() More...
 
procedure, public distance => spatial_distance_3d
 Calculate the Euclidean distance between two spatial objects. See the_environment::spatial_distance_3d() More...
 
procedure, public distance_segment2d => geo_poly2d_dist_point_to_section
 Calculates the minimum distance from a the_environment::spatial class object to a line segment delimited by two the_environment::spatial endpoints in the 2D XY plane (the depth coordinate is ignored). See the_environment::geo_poly2d_dist_point_to_section(). More...
 
procedure, public distance_segment => geo_poly3d_dist_point_to_section
 Calculates the minimum distance from a the_environment::spatial class object to a line segment delimited by two the_environment::spatial class endpoints in the 3D XY space. See the_environment::geo_poly3d_dist_point_to_section(). More...
 
procedure, public way => spatial_self_distance_3d
 Calculate the Euclidean distance between the current and previous position of a single spatial object. See the_environment::spatial_self_distance_3d() More...
 
procedure, public is_within => spatial_check_located_within_3d
 Function to check if this spatial object is located within an area set by an environmental object See the_environment::spatial_check_located_within_3d() More...
 
procedure, public find_environment => spatial_get_environment_in_pos
 Identify in which environment from the input list this spatial agent is currently in. See the_environment::spatial_get_environment_in_pos(). More...
 
procedure, public is_below => spatial_check_located_below
 Logical function to check if the argument spatial object(s) is(are) located below this spatial object. See the_environment::spatial_check_located_below() More...
 
procedure, public is_above => spatial_check_located_above
 Logical function to check if the argument spatial object(s) is(are) located above this spatial object. See the_environment::spatial_check_located_above() More...
 
procedure, public nearest => spatial_get_nearest_object
 Determine the nearest spatial object to this spatial object among an array of other spatial objects. See the_environment::spatial_get_nearest_object() More...
 
procedure, public nearest_num => spatial_get_nearest_id
 Determine the nearest spatial object to this spatial object among an array of other spatial objects. See the_environment::spatial_get_nearest_id() More...
 
procedure, public neighbours => spatial_neighbours_distances
 Calculate the distances between this spatial object and an array of its neighbours. Optionally output the distances, sorting index vector and rankings vector for each of these neighbours. Optionally do only partial indexing, up to the order rank_max for computational speed. See the_environment::spatial_neighbours_distances() More...
 
procedure, public now_o => spatial_get_current_pos_3d_o
 Get the current spatial position of a SPATIAL object. Object-based. See the_environment::spatial_get_current_pos_3d_o() More...
 
procedure, public now_v => spatial_get_current_pos_3d_v
 Get the current spatial position of a SPATIAL object. Vector-based. See the_environment::spatial_get_current_pos_3d_v() More...
 
generic, public location => now_o, now_v
 Get the current spatial position of a SPATIAL object. Generic interface/alias. More...
 
generic, public now => now_o, now_v
 Get the current spatial position of a SPATIAL object. Generic interface/alias. More...
 
procedure, public xpos => spatial_get_current_pos_x_3d
 Get the current X position of a SPATIAL object. See the_environment::spatial_get_current_pos_x_3d() More...
 
procedure, public ypos => spatial_get_current_pos_y_3d
 Get the current Y position of a SPATIAL object. See the_environment::spatial_get_current_pos_y_3d() More...
 
procedure, public dpos => spatial_get_current_pos_d_3d
 Get the current Z (depth) position of a SPATIAL object. See the_environment::spatial_get_current_pos_d_3d() More...
 
procedure, public illumination => spatial_calc_irradiance_at_depth
 Calculate the illumination (background irradiance) at the depth of the spatial object at an arbitrary time step of the model. See the_environment::spatial_calc_irradiance_at_depth() More...
 
procedure, public visibility => spatial_visibility_visual_range_cm
 Calculate the visibility range of a spatial object. Wrapper to the visual_range function. This function calculates the distance from which this object can be seen by a visual object (e.g. predator or prey). See the_environment::spatial_visibility_visual_range_cm(). More...
 

Public Attributes

integer fitness
 fitness is a fixed criterion for the evolution at the starting 'pre-evolution' phase of the genetic algorithm. More...
 
real(srp) ind_mortality
 Individually specific mortality risk for various undefined or defined reasons, such as immune status. Note that this risk is not linked to the predation or habitat-specific factors. The latter two causes are treated separately. More...
 
- Public Attributes inherited from the_behaviour::behaviour
type(eat_foodeat
 Parameters that set the parameters of the behaviours and their expectancies (perceived consequences). More...
 
type(reproducereproduce
 
type(walk_randomwalk_random
 
type(freezefreeze
 
type(escape_dartescape_dart
 
type(approachapproach_spatial
 
type(approach_conspecapproach_conspec
 
type(migratemigrate
 
type(go_down_depthdepth_down
 
type(go_up_depthdepth_up
 
type(debug_basedebug_base
 
character(len=label_length) behaviour_label
 Overall label of the behaviour being executed. It is used only for outputs. More...
 
character(len=label_length), dimension(history_size_behaviours) history_behave
 
integer n_eats_all_indicator
 An indicator showing the cumulative count of the_behaviour::eat_food attempts (notwithstanding successful or failures). More...
 
integer n_eaten_indicator
 An indicator showing the cumulative count of the food items eaten. More...
 
real(srp) mass_eaten_indicator
 An indicator showing the cumulative mass of the food items eaten. More...
 
- Public Attributes inherited from the_neurobio::gos_global
character(len=label_length) gos_main
 Current global organismic state (GOS). Obtained from the GOS-specific emotional state %label data component. More...
 
real(srp) gos_arousal
 This is the current value of the dominant motivation. More...
 
integer gos_repeated
 Integer number of the same GOS repetition, e.g. if GOS is the same the second time, gets 2 etc. Needed to asymptotically reduce GOS arousal when it is repeated, so smaller stimuli could overtake control. More...
 
- Public Attributes inherited from the_neurobio::appraisal
type(motivationmotivations
 The appraisal component plugs-in the different motivational/emotional objects. More...
 
type(memory_emotionalmemory_motivations
 The emotional state memory stack object. More...
 
- Public Attributes inherited from the_neurobio::perception
type(percept_lightperceive_light
 
type(percept_lightperception
 
type(percept_lightof
 
type(percept_lightlight
 
type(percept_depthperceive_depth
 
type(percept_depthperception
 
type(percept_depthof
 
type(percept_depthdepth
 
type(percept_foodperceive_food
 
type(percept_foodperception
 
type(percept_foodof
 
type(percept_foodfood
 
type(percept_conspecificsperceive_consp
 
type(percept_conspecificsconspecifics
 
type(percept_conspecificsperception
 
type(percept_predatorperceive_predator
 
type(percept_predatorperceive
 
type(percept_predatorpredator
 
type(percept_stomachperceive_stomach
 
type(percept_stomachperception
 
type(percept_stomachfor
 
type(percept_stomachstomach
 
type(percept_body_massperceive_body_mass
 
type(percept_body_massperception
 
type(percept_body_massfor
 
type(percept_body_massbodymass
 
type(percept_energyperceive_energy
 
type(percept_energypercept
 
type(percept_energyfor
 
type(percept_energyenergy
 
type(percept_ageperceive_age
 
type(percept_agepercept
 
type(percept_ageof
 
type(percept_ageage
 
type(percept_reprfactperceive_reprfac
 
type(percept_reprfactpercept
 
type(percept_reprfactof
 
type(percept_reprfactrepr
 
type(percept_reprfactfactor
 
type(memory_perceptualmemory_stack
 
type(memory_perceptualnote
 
type(memory_perceptualmemory
 
type(memory_perceptualobject
 
- Public Attributes inherited from the_body::reproduction
integer n_reproductions
 Total number of reproductions during the lifespan. More...
 
integer n_offspring
 Total number of offspring reproduced during the lifespan. More...
 
- Public Attributes inherited from the_body::condition
integer age
 The age of the agent in units of the integer time steps. More...
 
real(srp) energy_current
 Current energy reserves, initialised non-genetically, Gaussian. More...
 
real(srp) energy_maximum
 Maximum historical energy reserves. More...
 
real(srp) energy_birth
 Energy reserves at birth, non-genetic, Gaussian. More...
 
real(srp) body_length
 current body length, initialised non-genetically, Gaussian, will grow. More...
 
real(srp), dimension(history_size_agent_prop) body_length_history
 History stack for the body length. More...
 
real(srp) body_length_birth
 Body length at birth (genetically fixed), it is not used so far in the calculations but is recorded and can be output. More...
 
real(srp) control_unselected
 This is a control unselected (and unused) trait that is set from the genome as normal but is not used in any calculations. It can be used as a control marker for random genetic drift. More...
 
real(srp) body_mass
 Current body mass, initialised calculated from length and energy reserves. More...
 
real(srp), dimension(history_size_agent_prop) body_mass_history
 History stack for body mass. More...
 
real(srp) body_mass_birth
 Body mass at birth, will keep record of it. More...
 
real(srp) body_mass_maximum
 Maximum historically body, will keep record of it. More...
 
real(srp) smr
 Standard metabolitic rate, can change depending on hormones and psychological state (GOS)), at birth initialised from the genome. More...
 
real(srp) maxstomcap = MAX_STOMACH_CAPACITY_DEF
 Maximum stomach capacity, max. fraction of body mass available for food here set from default value. But can change in future versions of the model depending on the body length and the physiological state (so specifically set for each agent rather than defined from global parameter commondata::max_stomach_capacity_def). More...
 
real(srp) stomach_content_mass
 Stomach content mass. More...
 
- Public Attributes inherited from the_hormones::hormones
real(srp) growhorm_level
 growth hormone increases metabolic rate and growth, has costs changes/effects relatively slow and long-term. More...
 
real(srp) thyroid_level
 thyroid hormone limits growth hormone, has costs changes/effects very slow, level very stable, genetically determined. More...
 
real(srp) adrenaline_level
 adrenaline increases general arousal, increases escape speed/performance, primes active fear response, primes aggression, increases cognitive performance, focus attention, suppresses immune system, changes/effects relatively short-term. More...
 
real(srp) cortisol_level
 cortisol (HPI axis) linked with higher stress and fear, reduces hunger, suppresses immune system, increases blood pressure, reduce cognitive performance, changes/effects long-term. More...
 
real(srp) testosterone_level
 Gonadal steroids - Sex hormones of males and females. More...
 
real(srp) estrogen_level
 estrogen - development of female sex characteristics, suppresses immunity, changes/effects relatively short-term. More...
 
real(srp) testosterone_baseline
 The testosterone baseline genetically determined level. More...
 
real(srp) estrogen_baseline
 The estrogen baseline genetically determined level. More...
 
real(srp), dimension(history_size_agent_prop) testosterone_history
 History stacks for the gonadal steroids. More...
 
real(srp), dimension(history_size_agent_prop) estrogen_history
 
- Public Attributes inherited from the_genome::individual_genome
character(len=label_length) genome_label
 label for the genome More...
 
integer genome_size = N_CHROMOSOMES
 the size of the genome, i.e. N of chromosomes = N_CHROMOSOMES in this version it is constant, can implement variable genomes later. More...
 
type(chromosome), dimension(:,:), allocatable chromosome
 array of chromosome objects, the two dimensions refer to (1) chromosome number in the genome and (2) the number of homologs (1:2 for diploid), so chromosome is a 2D array. More...
 
logical sex_is_male
 The sex of the individual: is male = TRUE or female = FALSE this is the main sex identifier. The sex_label defined below should only be used for outputs and similar purposes. More...
 
character(len=label_length) sex_label
 Verbal label for sex ("male" or "female"). More...
 
logical alive
 Flag the agent is alive (TRUE) or dead (False). More...
 
- Public Attributes inherited from the_environment::spatial_moving
type(spatial), dimension(history_size_spatial) history
 We define prior historical values of the SPATIAL positions. More...
 
- Public Attributes inherited from the_environment::spatial
real(srp) x
 We define three-dimensional environment: x, y and depth. More...
 
real(srp) y
 
real(srp) depth
 

Detailed Description

This type describes parameters of the individual agent.

INDIVIDUAL_AGENT extends the neurobiological architecture type by adding the alive flag and explicit fitness. Fitness can be either set or calculated or assessed approximately. In models, it can be used in calculations or used just for data output. NOTE: procedure, final may not be implemented in all compilers. E.g. gfortran issues this error prior to 4.9: Error: Finalization at (1) is not yet implemented

Note
INDIVIDUAL_AGENT is an umbrella object for the individual

Definition at line 37 of file m_indiv.f90.

Member Function/Subroutine Documentation

◆ init()

procedure, public the_individual::individual_agent::init

Generate a random agent from the genotype. See the_individual::individual_init_random().

Definition at line 52 of file m_indiv.f90.

◆ create_ind()

procedure, public the_individual::individual_agent::create_ind

Generate a new empty agent. See the_individual::individual_create_zero().

Definition at line 55 of file m_indiv.f90.

◆ dies()

procedure, public the_individual::individual_agent::dies

Set the individual to be dead. This method overrides the the_genome::individual_genome::dies() method, nullifying all reproductive and neurobiological and behavioural objects. However, this function does not deallocate the individual agent object, this may be a separate destructor function. The dies method is implemented at the following levels of the agent object hierarchy (upper overrides the lower level):

See the_individual::individual_agent_set_dead().

Definition at line 69 of file m_indiv.f90.

◆ get_mortality()

procedure, public the_individual::individual_agent::get_mortality

Get the individually-specific mortality risk for the agent. See the_individual::individual_get_risk_mortality_individual().

Definition at line 72 of file m_indiv.f90.

◆ fitness_calc()

procedure, public the_individual::individual_agent::fitness_calc

Calculate fitness for the pre-evolution phase of the genetic algorithm. Pre-evolution is based on selection for a simple criterion without explicit reproduction etc. The criterion for selection at this phase is set by the integer the_individual::individual_agent::fitness component. See the_individual::individual_preevol_fitness_calc().

Definition at line 79 of file m_indiv.f90.

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Member Data Documentation

◆ fitness

integer the_individual::individual_agent::fitness

fitness is a fixed criterion for the evolution at the starting 'pre-evolution' phase of the genetic algorithm.

Warning
Note that fitness here is actually an "antifitness", the higher its value, the worse fitting is the agent.

Definition at line 42 of file m_indiv.f90.

◆ ind_mortality

real(srp) the_individual::individual_agent::ind_mortality

Individually specific mortality risk for various undefined or defined reasons, such as immune status. Note that this risk is not linked to the predation or habitat-specific factors. The latter two causes are treated separately.

Definition at line 47 of file m_indiv.f90.


The documentation for this type was generated from the following file: