The AHA Model  Revision: 12809
Reference implementation 04 (HEDG02_04)
the_behaviour::freeze Type Reference

Freeze is stop any locomotion completely. More...

Inheritance diagram for the_behaviour::freeze:
Collaboration diagram for the_behaviour::freeze:

Public Member Functions

procedure, public init => freeze_init_zero
 Initialise the freeze behaviour component to a zero state. Freeze is a special type of move to a zero distance. See the_behaviour::freeze_init_zero(). More...
 
procedure, public do_this => freeze_do_this
 Do freeze by this_agent (the actor agent). Subjective assessment of the motivational value for this is based on the number of food items, conspecifics and predators in the perception object. See the_behaviour::freeze_do_this(). More...
 
procedure, public expectancies_calculate => freeze_motivations_expect
 the_behaviour::freeze::motivations_expect() is a subroutine (re)calculating motivations from fake expected perceptions from the procedure freeze::do_this() => the_behaviour::freeze_do_this(). See the_behaviour:: freeze_motivations_expect(). More...
 
procedure, public execute => freeze_do_execute
 Execute this behaviour component "freeze" by this_agent agent. See the_behaviour::freeze_do_execute(). More...
 
- Public Member Functions inherited from the_behaviour::move
procedure(move_init_root), deferred, public init
 The the_behaviour::move::init() is a deferred function that is overriden by each extension object init method. More...
 
- Public Member Functions inherited from the_behaviour::behaviour_base
procedure(behaviour_init_root), deferred, public init
 Abstract init function that has to be overriden by each object that extends the root behaviour component class. More...
 
procedure, public is_executed => behaviour_root_get_is_executed
 Get the execution status of the behaviour unit. See the_behaviour::behaviour_root_get_is_executed(). More...
 
procedure, public gos_expected => behaviour_root_gos_expectation
 gos_expected is an accessor get-function that returns the final GOS expectation from expectancies_calculate. Once we get this value for all the possible behaviours, we choose what behaviour to execute by minimising gos_expected. See the_behaviour::behaviour_root_gos_expectation(). More...
 
procedure, public attention_transfer => behaviour_root_attention_weights_transfer
 attention_transfer transfers attention weights from the actor agent to this behaviour expectancy objects. See the_behaviour::behaviour_root_attention_weights_transfer(). More...
 

Public Attributes

real(srp) expected_food_gain
 The expected food gain (body mass increment) is always zero for freezing. Although energy costs are also zero. More...
 
real(srp) expected_pred_dir_risk
 The expected direct predation risk is small and near-zero due to the function the_environment::predator::risk_fish() getting low values with is_freezing=TRUE. More...
 
real(srp) expected_predation_risk
 The expected general predation risk, i.e. the risk depending on the current number of predators in both the perception and memory stack. The expected risk assumes that a freezing predator is not easily noticed by the roaming predators. So the subjective number of predators in the perception is zero in the predation_risk_backend() function. More...
 
- Public Attributes inherited from the_behaviour::move
real(srp) distance
 Movement is described by its absolute distance. More...
 
- Public Attributes inherited from the_behaviour::behaviour_base
logical is_active
 Logical flag indicating that this behaviour is activated (executed). More...
 
type(motivationexpectancy
 Each behavioural type within the whole repertoire has expectancies that set how each of the GOS motivational components is affected by its execution. More...
 
real(srp) arousal_expected
 An expectation of the arousal level. It is the maximum weighted value among all motivation components. This value is actually minimised – those behaviour which would result in the lowest arousal_expected is finally executed. More...
 

Detailed Description

Freeze is stop any locomotion completely.

Definition at line 214 of file m_behav.f90.

Member Function/Subroutine Documentation

◆ init()

procedure, public the_behaviour::freeze::init

Initialise the freeze behaviour component to a zero state. Freeze is a special type of move to a zero distance. See the_behaviour::freeze_init_zero().

Definition at line 233 of file m_behav.f90.

◆ do_this()

procedure, public the_behaviour::freeze::do_this

Do freeze by this_agent (the actor agent). Subjective assessment of the motivational value for this is based on the number of food items, conspecifics and predators in the perception object. See the_behaviour::freeze_do_this().

Definition at line 238 of file m_behav.f90.

◆ expectancies_calculate()

procedure, public the_behaviour::freeze::expectancies_calculate

the_behaviour::freeze::motivations_expect() is a subroutine (re)calculating motivations from fake expected perceptions from the procedure freeze::do_this() => the_behaviour::freeze_do_this(). See the_behaviour:: freeze_motivations_expect().

Definition at line 243 of file m_behav.f90.

◆ execute()

procedure, public the_behaviour::freeze::execute

Execute this behaviour component "freeze" by this_agent agent. See the_behaviour::freeze_do_execute().

Definition at line 246 of file m_behav.f90.

Member Data Documentation

◆ expected_food_gain

real(srp) the_behaviour::freeze::expected_food_gain

The expected food gain (body mass increment) is always zero for freezing. Although energy costs are also zero.

Definition at line 217 of file m_behav.f90.

◆ expected_pred_dir_risk

real(srp) the_behaviour::freeze::expected_pred_dir_risk

The expected direct predation risk is small and near-zero due to the function the_environment::predator::risk_fish() getting low values with is_freezing=TRUE.

Definition at line 221 of file m_behav.f90.

◆ expected_predation_risk

real(srp) the_behaviour::freeze::expected_predation_risk

The expected general predation risk, i.e. the risk depending on the current number of predators in both the perception and memory stack. The expected risk assumes that a freezing predator is not easily noticed by the roaming predators. So the subjective number of predators in the perception is zero in the predation_risk_backend() function.

Definition at line 228 of file m_behav.f90.


The documentation for this type was generated from the following file: