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procedure, public | make => habitat_make_init |
| Make an instance of the habitat object. See the_environment::habitat_make_init() More...
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procedure, public | get_label => habitat_name_get |
| Return the name (label) of the habitat. See the_environment::habitat_name_get() . More...
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procedure, public | get_mortality => habitat_get_risk_mortality |
| Get the mortality risk associated with this habitat. See the_environment::habitat_get_risk_mortality() . More...
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procedure, public | get_egg_mort => habitat_get_risk_mortality_egg |
| Get the egg mortality risk associated with this habitat. See the_environment::habitat_get_risk_mortality_egg() . More...
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procedure, public | save_predators_csv => habitat_save_predators_csv |
| Save the predators with their characteristics into a CSV file. See the_environment::habitat_save_predators_csv() . More...
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procedure, public | build_vector => environment_whole_build_vector |
| Create the highest level container environment. Vector-based. See the_environment::environment_whole_build_vector() More...
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procedure, public | build_object => environment_whole_build_object |
| Create the highest level container environment. Object-based. See the_environment::environment_whole_build_object() More...
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procedure, public | build_unlimited => environment_build_unlimited |
| Build an unlimited environment, with the spatial coordinates limited by the maximum machine supported values based on the intrinsic huge function. See the_environment::environment_build_unlimited() More...
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generic, public | build => build_vector, build_object, build_unlimited |
| Create the highest level container environment. Generic interface. See the_environment::environment_whole_build_vector() , the_environment::environment_whole_build_object() and the_environment::environment_build_unlimited() More...
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procedure, public | shrink2d => environment_shrink_xy_fixed |
| Return an environment object that is shrunk by a fixed value in the 2D XxY plane. See the_environment::environment_shrink_xy_fixed() . More...
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procedure, public | lim_min => environment_get_minimum_obj |
| Function to get the minimum spatial limits (coordinates) of the environment. See the_environment::environment_get_minimum_obj() More...
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procedure, public | lim_max => environment_get_maximum_obj |
| Function to get the maximum spatial limits (coordinates) of the environment. See the_environment::environment_get_maximum_obj() More...
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procedure, public | depth_min => environment_get_minimum_depth |
| Get the minimum depth in this environment. See the_environment::environment_get_minimum_depth() . More...
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procedure, public | depth_max => environment_get_maximum_depth |
| Get the maximum depth in this environment. See the_environment::environment_get_maximum_depth() . More...
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procedure, public | is_within => environment_check_located_within_3d |
| Check if a spatial object is actually within this environment. See the_environment::environment_check_located_within_3d() More...
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procedure, public | corners2d => environment_get_corners_2dxy |
| Get the corners of the environment in the 2D X Y plane. See the_environment::environment_get_corners_2dxy() . More...
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procedure, public | nearest_target => environment_get_nearest_point_in_outside_obj |
| Get the spatial point position within this environment that is nearest to an arbitrary spatial object located outside of the this environment. If the spatial object is actually located in this environment,return its own spatial position. See the_environment::environment_get_nearest_point_in_outside_obj() . More...
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procedure, public | centre => environment_centre_coordinates_3d |
| Determine the centroid of the environment. See the_environment::environment_centre_coordinates_3d() More...
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procedure, public | uniform_s => environment_random_uniform_spatial_3d |
| Generate a random spatial object with the uniform distribution within (i.e. bound to) this environment. See the_environment::environment_random_uniform_spatial_3d() More...
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procedure, public | uniform2_s => environment_random_uniform_spatial_2d |
| Generate a random spatial object with the uniform distribution within (i.e. bound to) this environment, the third depth coordinate is fixed. See the_environment::environment_random_uniform_spatial_2d() More...
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procedure, public | uniform_v =>environment_random_uniform_spatial_vec_3d |
| Generate a vector of random spatial objects with the uniform distribution within (i.e. bound to) this environment. Full 3D procedure. See the_environment::environment_random_uniform_spatial_vec_3d() More...
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procedure, public | uniform2_v =>environment_random_uniform_spatial_vec_2d |
| Generate a vector of random spatial objects with the uniform distribution within (i.e. bound to) this environment. The third, depth coordinate is non-stochastic, and provided as an array parameter. See the_environment::environment_random_uniform_spatial_vec_2d() More...
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generic, public | uniform => uniform_s, uniform2_s, uniform_v, uniform2_v |
| Generate a vector of random spatial objects with the uniform distribution within (i.e. bound to) this environment. Generic interface. More...
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procedure, public | gaussian3d => environment_random_gaussian_spatial_3d |
| Generates a vector of random spatial object with Gaussian coordinates within (i.e. bound to) this environment. Full 3D procedure. See the_environment::environment_random_gaussian_spatial_3d() More...
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procedure, public | gaussian2d => environment_random_gaussian_spatial_2d |
| Generates a vector of random spatial object with Gaussian coordinates within (i.e. bound to) this environment. The depth coordinate is set separately and can be non-random (fixed for the whole output array) or Gaussian with separate variance. See the_environment::environment_random_gaussian_spatial_2d() More...
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character(len=label_length) | habitat_name |
| The name of the habitat. More...
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real(srp) | risk_mortality |
| Other agent mortality risks. More...
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real(srp) | risk_egg_mortality |
| Egg mortality risk. More...
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integer | predators_number |
| Number of predators that dwell in the habitat. More...
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type(predator), dimension(:), allocatable | predators |
| Habitat has an array of predators (i.e. PREDATOR objects). More...
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type(food_resource) | food |
| Habitat has a food resource (i.e. FOOD_RESOURCEobject) which is an array of FOOD_ITEMs. @note A container object FOOD_RESOURCE`is used for the food resource rather than just raw number of food items and array of food items (as done with predation) to allow implementation of several different food resources more easily. More...
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type(spatial) | coord_min |
| Set shape and limits of the whole environment, by default a rectangle with Cartesian coordinates based on ENVIRONMENT_WHOLE_SIZE. The minimum and maximum coordinates are set through the SPATIAL object. More...
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type(spatial) | coord_max |
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Definition of the environment habitat HABITAT
object. There can potentially be of several types of habitats (patches etc.), so the superclass HABITAT defines the most general properties and procedures. More specific procedures are defined in sub-objects. Such procedures can be overriden from super-object to sub-objects providing for procedure polymorphism.
Definition at line 555 of file m_env.f90.