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procedure, public | build_vector => environment_whole_build_vector |
| Create the highest level container environment. Vector-based. See the_environment::environment_whole_build_vector() More...
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procedure, public | build_object => environment_whole_build_object |
| Create the highest level container environment. Object-based. See the_environment::environment_whole_build_object() More...
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procedure, public | build_unlimited => environment_build_unlimited |
| Build an unlimited environment, with the spatial coordinates limited by the maximum machine supported values based on the intrinsic huge function. See the_environment::environment_build_unlimited() More...
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generic, public | build => build_vector, build_object, build_unlimited |
| Create the highest level container environment. Generic interface. See the_environment::environment_whole_build_vector() , the_environment::environment_whole_build_object() and the_environment::environment_build_unlimited() More...
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procedure, public | shrink2d => environment_shrink_xy_fixed |
| Return an environment object that is shrunk by a fixed value in the 2D XxY plane. See the_environment::environment_shrink_xy_fixed() . More...
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procedure, public | lim_min => environment_get_minimum_obj |
| Function to get the minimum spatial limits (coordinates) of the environment. See the_environment::environment_get_minimum_obj() More...
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procedure, public | lim_max => environment_get_maximum_obj |
| Function to get the maximum spatial limits (coordinates) of the environment. See the_environment::environment_get_maximum_obj() More...
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procedure, public | depth_min => environment_get_minimum_depth |
| Get the minimum depth in this environment. See the_environment::environment_get_minimum_depth() . More...
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procedure, public | depth_max => environment_get_maximum_depth |
| Get the maximum depth in this environment. See the_environment::environment_get_maximum_depth() . More...
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procedure, public | is_within => environment_check_located_within_3d |
| Check if a spatial object is actually within this environment. See the_environment::environment_check_located_within_3d() More...
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procedure, public | corners2d => environment_get_corners_2dxy |
| Get the corners of the environment in the 2D X Y plane. See the_environment::environment_get_corners_2dxy() . More...
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procedure, public | nearest_target => environment_get_nearest_point_in_outside_obj |
| Get the spatial point position within this environment that is nearest to an arbitrary spatial object located outside of the this environment. If the spatial object is actually located in this environment,return its own spatial position. See the_environment::environment_get_nearest_point_in_outside_obj() . More...
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procedure, public | centre => environment_centre_coordinates_3d |
| Determine the centroid of the environment. See the_environment::environment_centre_coordinates_3d() More...
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procedure, public | uniform_s => environment_random_uniform_spatial_3d |
| Generate a random spatial object with the uniform distribution within (i.e. bound to) this environment. See the_environment::environment_random_uniform_spatial_3d() More...
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procedure, public | uniform2_s => environment_random_uniform_spatial_2d |
| Generate a random spatial object with the uniform distribution within (i.e. bound to) this environment, the third depth coordinate is fixed. See the_environment::environment_random_uniform_spatial_2d() More...
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procedure, public | uniform_v =>environment_random_uniform_spatial_vec_3d |
| Generate a vector of random spatial objects with the uniform distribution within (i.e. bound to) this environment. Full 3D procedure. See the_environment::environment_random_uniform_spatial_vec_3d() More...
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procedure, public | uniform2_v =>environment_random_uniform_spatial_vec_2d |
| Generate a vector of random spatial objects with the uniform distribution within (i.e. bound to) this environment. The third, depth coordinate is non-stochastic, and provided as an array parameter. See the_environment::environment_random_uniform_spatial_vec_2d() More...
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generic, public | uniform => uniform_s, uniform2_s, uniform_v, uniform2_v |
| Generate a vector of random spatial objects with the uniform distribution within (i.e. bound to) this environment. Generic interface. More...
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procedure, public | gaussian3d => environment_random_gaussian_spatial_3d |
| Generates a vector of random spatial object with Gaussian coordinates within (i.e. bound to) this environment. Full 3D procedure. See the_environment::environment_random_gaussian_spatial_3d() More...
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procedure, public | gaussian2d => environment_random_gaussian_spatial_2d |
| Generates a vector of random spatial object with Gaussian coordinates within (i.e. bound to) this environment. The depth coordinate is set separately and can be non-random (fixed for the whole output array) or Gaussian with separate variance. See the_environment::environment_random_gaussian_spatial_2d() More...
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Definition of the overall environment. Environment is a general container for all habitats, patches and other similar objects where the whole life of the agents takes place. Environment just provides the limits for all these objects.
- Warning
- In this version, the environment objects are the most simplistic form: 3D "boxes". An arbitrary convex polyhedron-based environment can be implemented but this requires a more complex computational geometry backend.
- Note
- Coordinate system should always use the
SPATIAL
type objects, we don't define _v
-type procedures (it is also unclear are _v
procedures really necessary).
Definition at line 277 of file m_env.f90.