- Agent
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an autonomous entity (e.g. organism) that is capable of adaptive, goal-directed behavior.
- Architecture
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a map of causally and functionally connected structures and mechanisms that compose the whole organism and crucial for its functioning.
- Arousal
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an elementary neural force of the central nervous system that activates a broad range of cognitive processes, emotions and behavior.
- Awareness
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a cognitive state that results in representation of an environmental or an internal object as a whole so as to create an isomorphism between this object and its subjective representation.
- Cognition
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the mechanism through which an agent obtains, processes, stores and uses information from its external and internal environment.
- Cognitive science
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a general interdisciplinary area focusing on cognition in the broad sense, with the mind and brain as a computational machine.
- Computational complexity
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in computer science is the inherent difficulty involved in solving a specific class of computational problems.
- Consciousness
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awareness of the agent’s own existence and relationships with its environment.
- Emotion (affect)
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a set of tightly interconnected internal dynamic processes within the cognitive system that integrate a range of causally linked subsystems into a survival circuit, that have significant hedonic value for the individual agent.
- Experience
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a subjective process by which an agent perceives its external and internal environment through awareness. Note that we consider experience a broader concept than feeling, that also includes intellectual experience, belief, etc.
- Feeling
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specific state of awareness closely linked with subjective experience, this can include sensory feelings and emotional feelings.
- Global Organismic State (GOS)
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the current state of the organism in terms of the specific survival circuit that is activated, raised arousal, motivation, focused attention etc.
- Heuristics
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a simple rule, taking into account very few pieces of information, to base estimation, prediction and decision-making upon.
- Mind
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an intelligent computing system that implements learning, cognition and behavioural control. Mind can include a capacity for awareness and is supplemented by numerous automatic processing modules.
- Model-based / model-free cognition
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model-based cognition is driven by representation of the causal structure of the environment with expectations and predictions of the action outcome whereas model-free, just links reward with the action.
- Modularity
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the property or capacity of the system to be decomposed into discrete functional or structural units so that connections are dense within units but sparse across units.
- Phenotypic gambit
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the assumption that fitness consequences are all we need to know to understand the choice of actions, such that the internal mechanisms can be ignored.
- Prediction error
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the difference between the predicted state of the environment (external and internal) and that actually observed as a consequence of the action.
- Prediction machine
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a view of the organism as a computational machine that forms predictions about the future states of itself and its environment, and makes decisions and selects actions based on these predictions.
- Reentrant processing
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An architecture for neural networks and cognitive system based on recurrent (repeated) activation of the same neuronal ensembles and/or functional system.
- Sentience
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the capacity to experience subjective feelings.
- Subjective (processes/states)
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internal processes and states of the organism that exist from the first-person point of view; their existence is inseparable from and cannot be defined independently of the experiencing organism.
- Subjective Internal Model (SIM)
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an internal representation or a model of itself and the environment currently held in the brain of the organism, available to decision-making.
- Survival circuit
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an evolutionarily conserved and highly integrated neural pathway that responds to a specific class of innate or learned stimuli and controls a specific set of neurobiological, physiological, and behavioral responses.
- Valence
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a quality of the stimulus or an internal state of the organism involving its intrinsic attractiveness or aversiveness: hedonic quality or tone.