The AHA Model  Revision: 12809
Reference implementation 04 (HEDG02_04)
the_behaviour::escape_dart Type Reference

Escape dart is a very fast long distance movement, normally in response to a direct predation threat. More...

Inheritance diagram for the_behaviour::escape_dart:
Collaboration diagram for the_behaviour::escape_dart:

Public Member Functions

procedure, public init => escape_dart_init_zero
 Initialise the escape dart behaviour component to a zero state. Dart is a quick high speed active escape. See the_behaviour::escape_dart_init_zero(). More...
 
procedure, public do_this => escape_dart_do_this
 Do active escape dart by this_agent (the actor agent). Subjective assessment of the motivational value for this is based on the distance of escape (in turn, dependent on the visibility of the predator). See the_behaviour::escape_dart_do_this(). More...
 
procedure, public expectancies_calculate => escape_dart_motivations_expect
 escape_dart::motivations_expect() is a subroutine (re)calculating motivations from fake expected perceptions following from escape_dart::do_this() => the_behaviour::escape_dart_do_this(). See `the_behaviourescape_dart_motivations_expect() More...
 
procedure, public execute => escape_dart_do_execute
 Execute this behaviour component "escape" by this_agent agent. See the_behaviour::escape_dart_do_execute(). More...
 
- Public Member Functions inherited from the_behaviour::move
procedure(move_init_root), deferred, public init
 The the_behaviour::move::init() is a deferred function that is overriden by each extension object init method. More...
 
- Public Member Functions inherited from the_behaviour::behaviour_base
procedure(behaviour_init_root), deferred, public init
 Abstract init function that has to be overriden by each object that extends the root behaviour component class. More...
 
procedure, public is_executed => behaviour_root_get_is_executed
 Get the execution status of the behaviour unit. See the_behaviour::behaviour_root_get_is_executed(). More...
 
procedure, public gos_expected => behaviour_root_gos_expectation
 gos_expected is an accessor get-function that returns the final GOS expectation from expectancies_calculate. Once we get this value for all the possible behaviours, we choose what behaviour to execute by minimising gos_expected. See the_behaviour::behaviour_root_gos_expectation(). More...
 
procedure, public attention_transfer => behaviour_root_attention_weights_transfer
 attention_transfer transfers attention weights from the actor agent to this behaviour expectancy objects. See the_behaviour::behaviour_root_attention_weights_transfer(). More...
 

Public Attributes

real(srp) expected_food_gain
 The expected food gain (body mass increment) is always null for active escape. More...
 
real(srp) expected_cost_moving
 Expected body mass cost of movement; depends on the distance. Distance, in turn, should be calculated based on the visual range detectability of the predator for the agent, in the do_this procedure. More...
 
real(srp) expected_pred_dir_risk
 The expected direct predation risk is zero for active escape. More...
 
real(srp) expected_predation_risk
 The expected general predation risk, i.e. the risk depending on the current number of predators in both the perception and memory stack. The expected risk assumes that a escape moves the agent fully out of reach of any direct predation risk. More...
 
- Public Attributes inherited from the_behaviour::move
real(srp) distance
 Movement is described by its absolute distance. More...
 
- Public Attributes inherited from the_behaviour::behaviour_base
logical is_active
 Logical flag indicating that this behaviour is activated (executed). More...
 
type(motivationexpectancy
 Each behavioural type within the whole repertoire has expectancies that set how each of the GOS motivational components is affected by its execution. More...
 
real(srp) arousal_expected
 An expectation of the arousal level. It is the maximum weighted value among all motivation components. This value is actually minimised – those behaviour which would result in the lowest arousal_expected is finally executed. More...
 

Detailed Description

Escape dart is a very fast long distance movement, normally in response to a direct predation threat.

Definition at line 251 of file m_behav.f90.

Member Function/Subroutine Documentation

◆ init()

procedure, public the_behaviour::escape_dart::init

Initialise the escape dart behaviour component to a zero state. Dart is a quick high speed active escape. See the_behaviour::escape_dart_init_zero().

Definition at line 270 of file m_behav.f90.

◆ do_this()

procedure, public the_behaviour::escape_dart::do_this

Do active escape dart by this_agent (the actor agent). Subjective assessment of the motivational value for this is based on the distance of escape (in turn, dependent on the visibility of the predator). See the_behaviour::escape_dart_do_this().

Definition at line 276 of file m_behav.f90.

◆ expectancies_calculate()

procedure, public the_behaviour::escape_dart::expectancies_calculate

escape_dart::motivations_expect() is a subroutine (re)calculating motivations from fake expected perceptions following from escape_dart::do_this() => the_behaviour::escape_dart_do_this(). See `the_behaviourescape_dart_motivations_expect()

Definition at line 281 of file m_behav.f90.

◆ execute()

procedure, public the_behaviour::escape_dart::execute

Execute this behaviour component "escape" by this_agent agent. See the_behaviour::escape_dart_do_execute().

Definition at line 285 of file m_behav.f90.

Member Data Documentation

◆ expected_food_gain

real(srp) the_behaviour::escape_dart::expected_food_gain

The expected food gain (body mass increment) is always null for active escape.

Definition at line 254 of file m_behav.f90.

◆ expected_cost_moving

real(srp) the_behaviour::escape_dart::expected_cost_moving

Expected body mass cost of movement; depends on the distance. Distance, in turn, should be calculated based on the visual range detectability of the predator for the agent, in the do_this procedure.

Definition at line 258 of file m_behav.f90.

◆ expected_pred_dir_risk

real(srp) the_behaviour::escape_dart::expected_pred_dir_risk

The expected direct predation risk is zero for active escape.

Definition at line 260 of file m_behav.f90.

◆ expected_predation_risk

real(srp) the_behaviour::escape_dart::expected_predation_risk

The expected general predation risk, i.e. the risk depending on the current number of predators in both the perception and memory stack. The expected risk assumes that a escape moves the agent fully out of reach of any direct predation risk.

Definition at line 265 of file m_behav.f90.


The documentation for this type was generated from the following file: