Intel® Fortran Compiler 17.0 Developer Guide and Reference
Graphics Subroutines: Transfer the image stored in memory to the screen.
USE IFQWIN
CALL PUTIMAGE (x,y,image,action)
CALL PUTIMAGE_W (wx,wy,image,action)
x, y |
(Input) INTEGER(2). Viewport coordinates for upper-left corner of the image when placed on the screen. |
wx, wy |
(Input) REAL(8). Window coordinates for upper-left corner of the image when placed on the screen. |
image |
(Input) INTEGER(1). Array of single-byte integers. Stored image buffer. |
action |
(Input) INTEGER(2). Interaction of the stored image with the existing screen image. One of the following symbolic constants defined in IFQWIN.F90:
|
PUTIMAGE places the upper-left corner of the image at the viewport coordinates (x, y). PUTIMAGE_W places the upper-left corner of the image at the window coordinates (wx, wy).
! Build as a Graphics App.
USE IFQWIN
INTEGER(1), ALLOCATABLE :: buffer(:)
INTEGER(2) status, x
INTEGER(4) imsize
status = SETCOLOR(INT2(4))
! draw a circle
status = ELLIPSE($GFILLINTERIOR,INT2(40),INT2(55), &
INT2(70),INT2(85))
imsize = IMAGESIZE (INT2(39),INT2(54),INT2(71), &
INT2(86))
ALLOCATE (buffer(imsize))
CALL GETIMAGE(INT2(39),INT2(54),INT2(71),INT2(86), &
buffer)
! copy a row of circles beneath it
DO x = 5 , 395, 35
CALL PUTIMAGE(x, INT2(90), buffer, $GPSET)
END DO
DEALLOCATE(buffer)
END